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Expand key card tutors for more tutor types#10645

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tehdiplomat wants to merge 2 commits intomasterfrom
grab-keycards-for-more-tutor-types
Open

Expand key card tutors for more tutor types#10645
tehdiplomat wants to merge 2 commits intomasterfrom
grab-keycards-for-more-tutor-types

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@tehdiplomat
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Types:Creature Treefolk Druid
PT:0/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
T:Mode$ ChangesZone | AILogic$ ConsiderRamp | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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you put the param on the wrong line

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Sigh. Thanks

canCastSomething = canCastSomething || ComputerUtilMana.hasEnoughManaSourcesToCast(cardInHand.getFirstSpellAbility(), decider);
}
if (!canCastSomething) {
c = basicManaFixing(decider, fetchList);
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@tool4ever tool4ever May 10, 2026

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I feel like there could be a better opportunity here to just extend this general logic block instead so all cards benefit, which is pretty close to the spirit of your new one-shot logic? 🤔
up to you boss...

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AI searches for currently irrelevant cards using Treefolk Harbinger

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